About This Game"Hunger Dungeon" is a 1-6 player round-based Multiplayer Online Battle Arena game. Enter a cutthroat arena with more than 12 heroes including the Dwarf Forgemaster, Octo Pirate, Princess Ranger, and the Demonic Knight!
English,Simplified Chinese,Traditional Chinese
Upon first impression, this game appeared to be a sort of dungeon scroller type game. But once I started playing this game showed it's true colors. A quirky 8-bit styled MOBA that introduce a wide range of characters. Liked the intuitive tutorial, but later found the game to grow a bit stale. What got me the most was that you'll have to pay for the pack to unlock all the different characters instead of earning in-game money to purchase whichever hero you desired. Meet Mao!:
Stay tuned for future updates, and HAVE FUN! Thanks!. The "Books" update is live!: Hello everybody! It's taken a while, but just in time for a spooky Halloween, we get the Dark Library arena map, along with the cutest fireball-shooting kitty, Moona! There are also tons of fixes and improvements, including rebindable controls for both keyboard and gamepad! Without further ado, here's the full change list:
Hello everybody! How are you? Over here I'm working hard on the next game update, featuring a new circuit: Thunder Heights! I'm working in adding two new characters too, and there will be, as always, tons of small fixes and reworkings. For now, remember to give me your opinions and ideas, so we can make this game better together. Thank you!. New racer unveiled: Meet Spade!: Dear everyone: Here's a tank cat that actually likes to race dirty(er)! Spade is not very confident in his own skills and will take any chance to edge things in his favor. He's a balanced character with a response for every situation... We will keep updating info about the game as the release date comes closer. Thanks for reading! Molegato. About online multiplayer: Hello everybody! One of the features this game will have is online multiplayer. The development of such feature is probably the hardest part of making it, though! I'm working as fast as possible to make this available (at least in a basic state) during Early Access launch, but there's a possibility that it'll be added in a patch. So, what to expect? Phase 1 or online multiplayer is synchronized matches in a local network, although there are ways to play with such a connection with people over internet. "True" online multiplayer, as in seamless matchmaking, will come in Phase 2. Note that it'll still be iterated and perfected over the course of the Early Access phase, and it should be completely stable by the end of it. That said, there are a lot of online functions that are still in the air, such as leaderboards for the Time Trial mode, custom matches, etc. Just hit me up with your ideas, suggestions, etc. I'll be glad to hear them out!
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